Toby has thirty years’ experience in software development with ten as CTO across three companies. As a software developer and manager, he’s built and directed many successful computer games across several platforms including producing the highly regarded Creatures series in the 90s. Armed with a fresh, biologically inspired approach to managing software complexity and creating digital intelligence he went on to construct a scalable shared virtual world architecture called Alice. As well as powering the world’s most complex online 3D real-time strategy game, it later delivered a unique 3D, adaptive shared space for children in conjunction with BBC Worldwide and Ragdoll Productions.
More recently, he was one of the original developers at AI company DeepMind, acquired by Google in 2014, looking at nature’s contribution to artificial general intelligence. As CTO of Ososim, he then designed and developed a general-purpose simulation engine capable of delivering collaborative or competitive learning experiences for the corporate market that cover a wide range of subjects from leadership, through finance to stakeholder management.
At Fetch.AI, he’s using his knowledge of managing software complexity and distributed, decentralised problem solving to architect and deliver the next generation of economic software agents and the environments in which they live and thrive: converging digital intelligence with cryptoeconomics to build a fairer, more efficient and seamless future economy.